Sunday, February 24

10 Days To Go!

Right, 10 days left. Where do we stand?

I have relaxed my regular blog updates a little as coursework is baring down on my free time like a very hungry lion on a nicely plump gazzelle with no legs; for this I apologise.

Since my last post I have created a 'wobble' ability for the man, coded and re-coded (many many times) and perfected (hopefully) the function. I've also created a placeholder HUD wobbleometer and it's evolved bigger brother, the finished guage:

That's all you're getting for now. I have recently discovered I have a lot more work to do than i thought the other day - I have to get on with creating classes for display objects on my game. Lots of hassle, especially considering AS3 is oretty much a new language to me - which is very annoying because coding isn't. I can do this stuff, I know how it works and enjoy solving problems and getting through it.

But these things happen - I'll have to struggle through it. Fingers crossed I get everything I want to done by next Wednesday. I still ahve to; sort out the entire collision physics engine, all the sounds and it looks like I'll have to forget about the 'pickups' I wanted to have, (which may not really add much to the game, so thats ok).


2 comments:

Gav Cooper said...

1 day to go

Gav Cooper said...

where is your finished game?

stick it up here!!!