Tuesday, February 5

Coursework!!

O dear. It's that time again. I've just about got my head around what I've got to do over the next few weeks. It's a LOT.

We were given the brief a couple of weeks ago and things were going well in terms of idea generation. I had about 5 main concepts for my Flash game, 2 of which I felt excited about and could be very strong; one top-down viewed Flash version of British Bulldog and another, again top-down viewed game about a guy (or girl) struggling along a train platform with arms full of suitcases etc.

I had a few weaker ideas including one side-scrolling game featuring medieval, high-speed, helpless maiden-rescuing. In which the user played as a knight on a kind of stretch-stead (like the limo) and lept over dragons, jumped up to burning towers etc, collecting as many wenches on their stead as possible in a certain time limit. As much as this game amused me, I could see a few problems with the gameplay and potential repetitvness of the tasks.

2 comments:

Gav Cooper said...

I like the sound of your chosen idea, I got hammered in British Bulldog at school though. Could the player do any barging or bumping in the game? Like counter attacks to aid him/her through the gauntlet… or is it pure avoidance and balance skillz?

Jools said...

how are you going to manage this lot?