Phew! Flash game coursework all done (I hope) and handed in. Great.
Reflection:
Hard work! First 'proper' large project in Flash, or anything really since college. At lease, it felt like it was. Most of the hard work was coding; a couple of solid week's work. I'm very happy with the result, however if given the time, I'd probably extend the game somehow to incorporate moving obstacles - a feature I had to leave out of my design due to my solution for the collision fuction - it would have taken an extra few days at least to code in seperate moving objects and then swap them in for 'collision-able' bitmap images AND THEN make them move and stick to the real objects. Doable, but time-consuming, and probably wasn't worth killing myself for to hand in as part of THIS project.
I'm pleased I started to 'properly' work a tad earlier than I traditionaly do on coursework projects - probably from experience; I knew coding somthing this big COULD turn into a nightmare and thigs could go wrong at any time - looks like I'm learning! This early start was also useful as the weekend before the deadline I had commited to a lads weekend away in Blackpool! A decision I would have definatly regretted if I had huge amounts to do; but I planned my time out and stuck to my schedule and only had the write-up to do in the 2 days after the weekend, before the deadline. Result!
Oh, and I again left the naming of my game to the last day or two as I think it's a bit pointless, and again it has a s**te name. I know people think of your game's title first when they think of the game, but I just wasn't feeling particularly creative.
Anyway, click this icon to see the finished article:
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2 comments:
posted a review on Newgrounds...
good effort! I enjoyed playing your game, reminds me of a Rockstar mini game.
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