Monday, April 21

New Project!

Right. New term - new project. The (brief) Brief:
"To design, build and refine a simple, playable, Unreal-based level."

We've also got restrictions on the level size, number and size of textures, level of lighting and total polygons.

I'm quite eager to get started on this one, even though I generally prefer the code side of things to the 'arty' side. This, when finished, could look impressive. Also, being able to run around, shooting people inside a piece of your work is a very apealing prospect.

Bring it on.