I've spent several days starting to texture and light my rooms. I'm getting used to adding detailed textured to surfaces in Photoshop - that's nicely rewarding when put into 3DsMax and Unreal Ed, and actually looks like what it's supposed to, as opposed to just a colour. For the main building's architexture, I wanted to go for a classy, vegas look. So after a quick look around some online casino tours and videos of the Timesplitters 2 level 'Nightclub', which I remembered as having a similar colour scheme I had in mind, I knocked up a few wall tiles. Then made them blue for the poker room:
The poker table felt didn't take too long, having gotten used to textures. The main time expenditure was deciding on the font. Heres the two mostly finished rooms. The lighting is mostly temporary at the moment, and the objects have yet to be strategically placed, but you can get a feel of what they'll look like:
1 comment:
looking good William ^_^
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