Friday, May 16

Progress

Good stuff.
The decision to not go to the pub has proven to be a good one. Not only have I successfully imported that ellusive static mesh, but converted it into a brush and textured it.



This also highlighted an issue with my knight chess piece 3DMax mesh. I think when I attempted to mirror the horse's ears, I actually mirrored the whole thing and put 2 clones of the mesh on top of each other, but in exactly the same space. Apart from breaking the laws of virtual physics, this has taught me to build things properly, and not be lazy, as it often comes back to cause problems. So keep it simple all the way through, and you'll come out smiling!

2 comments:

Gav Cooper said...
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Gav Cooper said...

Converting the mesh to a brush is one way of doing it. Doing that though is more ‘expensive’ than using a static mesh, so watch your polly count with that trick!

Indecently if you figure out how to see your current maps polly count in Unreal Ed then let me know ;-)