After a few attempts at texturing and getting the hang of patterns and shadows etc, messing about with the way things look in 2D vs 3D, I've found a nice way of creating a mock-up bump map. If you add a layer of very dark speckeled shapes, relevant to the texture (shadows) and a very light one (highlights), it looks a lot more detailed than just letting Photoshop try to do it for you.
Here on the left is my 1st (lazy) attempt, and on the right is the revised version:
1 comment:
nice!
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