I decided to remind myself about backing up computer-based work today. Remembering I was due for a backup, not having done one for 4 days, I made a note to do it that night. Then, upon saving my working file, Unreal Editor crashed. Imagine my delight when trying to load my saved map, already an hour behind where I should be with my progress, it crashed again, confirming my
suspicions that the file was corrupted.
32 hours work lost, including all my lighting, half of the texture placement, scaling and rotation including 4 staircases and 2 rounded staircases, and a few static meshes lost. (well, 32 hours
ish, I am unable to type 30 at the moment as it's not a power of 2 and thus my fingers cannot type it)
Oh well, as it's the 2
nd time around I've improved on my first effort and done it in a quarter of the time. But now I'm a day down on a solid work schedule with an entire essay to fit in. On with the show!
Here's something nice I found at the end of operation catch-up; textured and lit static meshes vs converted mesh brushes. On the left is my queen chess piece
additive brush, created from the static mesh, textured with white marble (the colour which shows up poor detail best). On the right is the static mesh normally inserted. Clearly, there's no need to convert meshes into brushes.