Friday, February 13

Progress in baby steps.

My project for an external client progresses a little more. With the mesh unwrapped I've got the UVW data file sorted and I'm now ready to texture!

It seems like the project is moving very slowly as I'm spending so much time/effort on the avatar; perhaps this is a sign I'm spending too long on it, but I'm still keeping up to the schedule I drew up so I think I'm still in good shape. I say "still" because I know the likelihood that I wont be on schedule towards the end of the project is pretty high, as this is the pattern which arises across every project I've ever worked on, and I'm sure crops up in almost every professional's work.

So, out of Max and into Photoshop. I've got out my 'Pen Tool' and have all the basic shapes pathed out:


I do realise the fact that a large rectangle over each body part's area would have sufficed for background texture colour, but apart from practising my pen tool skill I've done it like this to help visualise the end 'look' while creating the texture. Another pre-visualisation technique I like to use is drawing everything at around 72% opacity (obviously depending on the colours you're working with), so that both the seams the shape edges are visible. You can see above, the green lines represent the seams and the large dark grey shapes are actually #000000 black shapes at a lower opacity, and both are clear.

Keep pressing on; baby steps!

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