Sunday, April 5

Progress, but not enough of it!

As I keep ploughing on with this client project, attempting, struggling, worrying, coming back at failed solutions and then solving the seemingly endless procession of problems I face, the excitement and anticipation of seeing how the final game turns out and what other people make of it is half clouded by doubt and potential regret that it wont turn out as good as it could.

I'm finding it an 'interesting' challenge to keep pushing for what could be, as opposed to what I know will be.

This version includes BOT TYPES, (colour-coded display and type counters on the H.U.D.) Also included are PICKUPS which are generated at random times at set spawn points, but won't spawn if point is occupied by a pickup already OR if the man's standing on it. (solved, annoyingly, by two completely different algorithms - code getting messy!)


(click it clever cloggs)

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