I'm also currently producing a set of 8 images with accompanying text which showcase my skills for a book of all final year designers at my uni - called a catalogue, strangely.
I've had to do a bit of thinking into exactly what I want to showcase, given my range and variety of strengths, but I've arrived at the followig 8 submissions:
- 3DsMax Mesh Design for 3D game engine export
- 3D game editor level design, with texturing and lighting work
- Flash project workflow, with audio work
- Past Flash project gameplay screenshots
- 3DsMax & Photoshop HUD design for a Flash game
- Flash game workflow, emphasis on coding
- Flash game workflow, emphasis on graphics design
- Video editing
I've finished the first image (click it for full size & quality):
Friday, December 12
Research Project
My main academic research project at uni is split into two parts: a written research document and a practical research part of the project.
For my written research documet I explored the use of humour and gameplay design in viral games. The document was limited to 4000 words so I wasn't quite able to fully explore the vast area I chose, but I gave it a good go!
I'm now at the beginning of the practical stage of the project, and a formal, finalised plan is due very soon. The specific question I will attempt to answer is along the lines of:
(These marketing goals being outlineed by Erik du Presse as 'getting seen, being remembered and changing the viewer's purchasing behaviour').
I'm getting quite into this academic mode of thiking - like a proper final year student! I'm very eager to get my result back from the research document; Having read and re-read the version I handed in, I feel I could have improved at by at least 8% in terms of argument and logical quality.
Oh well, fingers crossed!
For my written research documet I explored the use of humour and gameplay design in viral games. The document was limited to 4000 words so I wasn't quite able to fully explore the vast area I chose, but I gave it a good go!
I'm now at the beginning of the practical stage of the project, and a formal, finalised plan is due very soon. The specific question I will attempt to answer is along the lines of:
"Which specific uses of humour are best implemented in viral game design towards the fundamental goals of viral advertising?"
(These marketing goals being outlineed by Erik du Presse as 'getting seen, being remembered and changing the viewer's purchasing behaviour').
I'm getting quite into this academic mode of thiking - like a proper final year student! I'm very eager to get my result back from the research document; Having read and re-read the version I handed in, I feel I could have improved at by at least 8% in terms of argument and logical quality.
Oh well, fingers crossed!
Thursday, December 11
A little motivation is sometimes needed
Here's a nice piece of inspirational encouragement I found:
...for when you get into thinking, as I have often, "What's the point?" remember that the ability to provoke emotion (to entertain etc) and deliver information using digital media whilst getting paid to do so is OBVIOUSLY worth the effort!
...for when you get into thinking, as I have often, "What's the point?" remember that the ability to provoke emotion (to entertain etc) and deliver information using digital media whilst getting paid to do so is OBVIOUSLY worth the effort!
Wednesday, December 3
Platform 1 - Now With Audio!
Yes, I've sorted the online audio problem with Platform 1. Please have a go here:
Any comments you have would be appreciated, thanks!
Any comments you have would be appreciated, thanks!
Monday, December 1
Low Rev's - All done
Subscribe to:
Posts (Atom)
