After descovering that this doodling thing isn't so bad, and brainstorming with possible themes and objects I could place in rooms to provide cover, I landed on the idea of scaling everything up, 'Worms' or 'Micro Machines'-style, to make the player feel small. After all, why do a normal map? Everybody does normal, realistic maps.
The theme I'm thinking of consists of 10 foot high board game pieces and playing cards, resting on each other to form bunkers, walls and various FPS architecture and objects to fight around. I thought of building big chess pieces etc, in 3D Studio Max to import as static meshes ino Unreal Editor.
Here are a few of the evolving doodles, sketches of possible object formations and a quick possible 3DsMax knight piece:



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