Hello again, cheers for reading.
Last week I managed to underestimate the time it would take to design, tweak and integrate a new front end (including a new audio track too), for my Flash game research project. Unfortunatly I've not therefor been able to present any results form the testing of this first artefact as it's not finished yet.
This hasn't made my head go down though! I'm now a little wiser and a little more urgent in my thinking about work. You must start something always with the aim to finish it. Schedules help of course, but making better schedules with more detail helps even more; and planing for the unexpected is an invaluable addition to the schedule (errors etc). This is where I messed up. ERRORS TAKE TIME to solve.
Back to the client project side of work. I'm creating the 3D businessman avatar which will replace the 'red boxy' placeholder in the previous 3D test renders. I'm now using 3DsMax 2009 using the uni machines as my laptop has been grinding to an inevitable halt for the past few weeks and has finally pushed my patience to the max, and I simply cannot work with it on big production projects like this. So it's off to work I go now, every day into uni, (hi ho hi ho), untill I find the funding to replace my system at home.
Here what I finished day 1 with (again, click to enlarge and get full detail, not that there's much of that stuff yet!):

On a technical note, I found that turbosmooth take out a lot of basic detail I wanted to keep. To solve the 'flat bottom of shoe' challenge you make another set of edges on the sole of the foot; but how can I keep the detail of the collar/neck shape I wonder? Maybe create the figure in seperate shapes: body & head, then I can apply the same method as the shoes. Well that's the challenge for day 2 anyway.
Onward and upward!
This hasn't made my head go down though! I'm now a little wiser and a little more urgent in my thinking about work. You must start something always with the aim to finish it. Schedules help of course, but making better schedules with more detail helps even more; and planing for the unexpected is an invaluable addition to the schedule (errors etc). This is where I messed up. ERRORS TAKE TIME to solve.
Back to the client project side of work. I'm creating the 3D businessman avatar which will replace the 'red boxy' placeholder in the previous 3D test renders. I'm now using 3DsMax 2009 using the uni machines as my laptop has been grinding to an inevitable halt for the past few weeks and has finally pushed my patience to the max, and I simply cannot work with it on big production projects like this. So it's off to work I go now, every day into uni, (hi ho hi ho), untill I find the funding to replace my system at home.
Here what I finished day 1 with (again, click to enlarge and get full detail, not that there's much of that stuff yet!):

On a technical note, I found that turbosmooth take out a lot of basic detail I wanted to keep. To solve the 'flat bottom of shoe' challenge you make another set of edges on the sole of the foot; but how can I keep the detail of the collar/neck shape I wonder? Maybe create the figure in seperate shapes: body & head, then I can apply the same method as the shoes. Well that's the challenge for day 2 anyway.
Onward and upward!
The audio stream player I'm working on for my uni's student radio station now looks a little nicer. After messing about with some layer styles in photoshop I wrapped a text frame in some coloured stripes which somewhat resemble the current station's branding. I think it looks pretty nice. What do you reckon?



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